Honningbrew Meadery is on the way to Whiterun from White River Watch.
It’s really dark inside, but the barkeep is friendly enough.
Firian and the barkeep chat a little until the barkeep starts to mope and sit on the barstool.
It’s nice that the Meadery offers peanut snacks while patrons enjoy the mead.
I passed by the Whiterun Stables and overheard a conversation that went on long after I walked by.
I heard Adrianne Avenicci talking to a guard about forging some new weapons. She thinks she’s helping out more than she’s getting credit for. I can understand
And onwards towards Belethor who (jokingly, I think) would sell her sister for some coin.
Skyrim at night always looks fraught with danger, like there’s some impending supernova threatening to explode somewhere.
You can’t really see much here because I couldn’t really see much. When Endariil stepped out of Bleak Falls Sanctum, it was already dark out. It was also moonless and cloudy, so she couldn’t see a lot of light at all. This is what she saw. She had to move slowly because she’d heard that there were wolves on the way to South Bittershin Pass. She’s not about to let some wolves sneak up on her. She’d seen different variations of wolves recently. Some of them are the black of night. She will have to tread carefully.
It was almost dawn by the time she reached Riverwood. Sometimes, Riverwood can feel like home. Endariil thinks she’ll check in on Alvar when he opens for business. Need to craft some new armor.
I begin my sojourn into Bleak Fall Sanctum, the first ruin I encounter. I’m supposed to go find a golden claw for the merchant in Riverwood. His sister led me just outside of town. I’m not sure why her brother won’t let her venture much farther. She’s a grown woman after all. But suffice to say I went ahead anyway, even if she just left me there. She paused a number of times too. Maybe her brother is worried she’d get lost.
Ahh, the familiar layout.
I really like what the modders are doing with the textures. The game is a beautiful thing, but the modders really fleshed it out. My PC isn’t even the top end sort. I wonder what they see when they load the 4k textures. *envy*
The first dragon wall Endariil encounters. Of course it will be fus-ro-dah!
This is Endariil. She’s a Ningheim. Her hair is something else, and she’ll be playing this round of Skyrim.
Since I can’t play ESO at the moment, while I wait for the subscription problem to go away, I decided to take a trip 1000 years into the future to revisit Skyrim. It’s early morning, but the storm clouds have gathered, and it looks like it might be a hard rain.
Along the way to Falkreath from Whiterun, I met M’aiq the Liar and talked to him for a bit. I like that I could speak to him 1000 years after meeting him in Tamriel. I’m of course a different person, but M’aiq is eternal. He seems to have kept his good looks too! But he didn’t chat for long. As always, he was on his way after a few short exchanges.
I found shelter in a hunter’s cabin I probably put there myself, and spent some time looking at the motes of dust drifting down from the storm-sun beams. Funny. I couldn’t feel a draft. There was a key to an empty lockbox by the shelf below the map. I wonder who used to live here.
Found a dragon skull in a ruins in the Rift. Dragons have been gone a long time, although there is at least one in Coldharbor. I think Parthumax is around too, but I can’t atop the Throat of the World at Ivarstead. The road’s blocked. Some trolls there, though, but I guess these are the primitive versions of trolls, bigger than the Skyrim counterparts possibly due to a lack of predation.
It won’t be another thousand years before Alduin’s prophecy comes true during the events of TESV: Skyrim. Still, it was strange to see a dragon’s skull in the Rift.