I begin my sojourn into Bleak Fall Sanctum, the first ruin I encounter. I’m supposed to go find a golden claw for the merchant in Riverwood. His sister led me just outside of town. I’m not sure why her brother won’t let her venture much farther. She’s a grown woman after all. But suffice to say I went ahead anyway, even if she just left me there. She paused a number of times too. Maybe her brother is worried she’d get lost.
Ahh, the familiar layout.
I really like what the modders are doing with the textures. The game is a beautiful thing, but the modders really fleshed it out. My PC isn’t even the top end sort. I wonder what they see when they load the 4k textures. *envy*
The first dragon wall Endariil encounters. Of course it will be fus-ro-dah!
This is Endariil. She’s a Ningheim. Her hair is something else, and she’ll be playing this round of Skyrim.
I like the light reflecting off the walls of the Ayleid ruins. Looks slightly wet though.
The lighting against the gold-ish doors gets to me every time. I love the reflection of the light on the door.
Lighting in an icy ruins.
North of Stormhaven is the Weeping Giant wayshrine. Now I know why. I wonder who carved this, and why it looks vaguely Akaviri. Where’s the rest of it?
Valenheart, inside Hectahame.
Found a dragon skull in a ruins in the Rift. Dragons have been gone a long time, although there is at least one in Coldharbor. I think Parthumax is around too, but I can’t atop the Throat of the World at Ivarstead. The road’s blocked. Some trolls there, though, but I guess these are the primitive versions of trolls, bigger than the Skyrim counterparts possibly due to a lack of predation.
It won’t be another thousand years before Alduin’s prophecy comes true during the events of TESV: Skyrim. Still, it was strange to see a dragon’s skull in the Rift.