When the Player first meets the prophet, he introduces her to the Five Companions. They are in phantom form because they belong to a past only accessible by the prophet’s memories. How empty the table is, with its wide girth and its too-few plates, its empty goblets. How empty the prophet must feel in that vastness of his memory where only the ghosts of his companions reside.
The Black Forge is Where players have to go to get Vanus Galerion of the Mages Guild. That guy is quite the egotistic character. He’s second in my books for most interesting NPC. (The first is Abnur Tharn and the third, Sir Cadwell.) All three have some strange brand of humor I seem to enjoy listening to. It’s probably a love-hate thing.
The Black Forge is as its name suggests – black-ish, and, well, with flames as a forge should be.
Moving through it is quite interesting, although if you look at the network of pipes, it all seems quite inefficient. Maybe they had to do this so the lava can be cooled somewhat before it reaches the desired temperature, but what do I know? I’m no… hmm… engineer.
The pipes must be made of some sturdy metal, however, since the pipes don’t seem to melt even though they are dipped in the lava. Or maybe the lava isn’t that hot. Hmm. Then that would negate the argument about cooling the lava. But maybe not really. hmm. It is Coldharbour, after all.
Yay Vanus! Maybe he is as terribly amazing as he says he is.
I begin my sojourn into Bleak Fall Sanctum, the first ruin I encounter. I’m supposed to go find a golden claw for the merchant in Riverwood. His sister led me just outside of town. I’m not sure why her brother won’t let her venture much farther. She’s a grown woman after all. But suffice to say I went ahead anyway, even if she just left me there. She paused a number of times too. Maybe her brother is worried she’d get lost.
Ahh, the familiar layout.
I really like what the modders are doing with the textures. The game is a beautiful thing, but the modders really fleshed it out. My PC isn’t even the top end sort. I wonder what they see when they load the 4k textures. *envy*
The first dragon wall Endariil encounters. Of course it will be fus-ro-dah!
This is Endariil. She’s a Ningheim. Her hair is something else, and she’ll be playing this round of Skyrim.
This floating place is gravity-defying. Love the atmosphere here. The plot and what happens here is one of the more heartbreaking ones though.
Cave system in Reaper’s March. The blue and orange contrast seems to work for me.
I like the light reflecting off the walls of the Ayleid ruins. Looks slightly wet though.
The lighting against the gold-ish doors gets to me every time. I love the reflection of the light on the door.
Lighting in an icy ruins.
On the way to kill Molag Bal. But first, a meeting with Mannimarco in Heart’s Grief.