In a somewhat remote spot of Cyrodiil, a mage has arranged a family of skeletons around a campfire. He has made sure all of them have their heads and are suitably warm. I wonder what tales are being told.
Sometimes, while on the road, and if we’re not going too fast, we trundle past makeshift campsites. Frequently, they are abandoned, but sometimes you see what happened as the person lay asleep. Not able to do anything since they have been long dead, the only thing we can do is to remind ourselves to stand guard, always, lest we suffer the same fate.
With the Dark Brotherhood DLC just out today, it feels like a time for new beginnings. (Also because now there are purchase-able character slots at 1500 crowns each so I can add to my alt-holism.) I’m running all 8 characters in NA/PC. Each of them have their own backstories, which means some of them won’t be doing some of the DLC quests because it doesn’t fit their narrative. All of them will venture into the new lands, and all have tales to tell.
So exciting to be back!
Interesting that it’s the bandits who found quite interesting uses for the fallen, no doubt aided by the disregard they had for those who have died. This skeleton was propped by a spear of sorts, and dangles a lamp to show the way.
I passed by the Whiterun Stables and overheard a conversation that went on long after I walked by.
I heard Adrianne Avenicci talking to a guard about forging some new weapons. She thinks she’s helping out more than she’s getting credit for. I can understand
And onwards towards Belethor who (jokingly, I think) would sell her sister for some coin.
Sai Sahan really kept that amulet locked up nice and safe. Battling the Shadow of Sancre Tor with Stendarr’s mercy was tiring fun, but beating up Mannimarco’s butt was the best part of it all.
I begin my sojourn into Bleak Fall Sanctum, the first ruin I encounter. I’m supposed to go find a golden claw for the merchant in Riverwood. His sister led me just outside of town. I’m not sure why her brother won’t let her venture much farther. She’s a grown woman after all. But suffice to say I went ahead anyway, even if she just left me there. She paused a number of times too. Maybe her brother is worried she’d get lost.
Ahh, the familiar layout.
I really like what the modders are doing with the textures. The game is a beautiful thing, but the modders really fleshed it out. My PC isn’t even the top end sort. I wonder what they see when they load the 4k textures. *envy*
The first dragon wall Endariil encounters. Of course it will be fus-ro-dah!
This is Endariil. She’s a Ningheim. Her hair is something else, and she’ll be playing this round of Skyrim.
The wedding between the Silvenar and the Green Lady is ceremonious, but without too much pomp. I have issues about them having to follow tradition like that. She left her childhood sweetheart Ulthorn because the Green Lady is supposed to wed the Silvenar, like something decreed it. I’m very uncomfortable with that. But that’s a different lore from real life, so.
Mannimarco explains his plot while we wait to beat him up.