The atmosphere is fantastic, and the colours – light against metal – are indescribable. This reminds me of the Isle of the Dead by Arnold Bocklin. I’m not exactly sure why. Maybe I was reminded of Giger’s version, and of this quote by Stephen King in the Wastelands.
“All is silent in the halls of the dead. All is forgotten in the stone halls of the dead, Behold the stairways which stand in darkness; behold the rooms of ruin. These are the halls of the dead where the spiders spin and the great circuits fall quiet, one by one.”
Except here, the spiders spin other things.
I was torn. I didn’t know what to do. He was willing; that didn’t make it feel any better. Still, I had a bigger issue to think of.
Traversing Alik’r’s Dunes to revisit an ancient temple – Tu’whacca’s Throne. The winds are electrified by the nearby dolmen; the land calls to me. Soon, soon; my duty calls first.
Nestled in the depths of Graystone Quarry in Wrothgar is this Dwemer treasure, a sentinel of sorts that keeps the machines working to protect the ruins long after their masters are dead. Telenger and his bright ideas.
The smoke carries the smell of burnt flesh and steel. The cries turned to screams and then to silence, the only sounds the crackling of bones and tentative footsteps on broken ground.
Atop a bridge in Auridon, Daro-tarashi looks to see the sun setting on this beautiful city located in the east of Auridon. A perfect semblance of order and symmetry in these once-ancient lands makes Tarashi happy.
The carving is one of many found in Wrothgar. Who carved them? They look nothing like the monkeys we see in the wild, and surely the ogres do not have such sophistication that such dexterity requires. Could it be the Tang Mo left them long ago?
I’ve got to say, the developers do have a sense of humour!